In Sins of a Solar Empire, players can take on one of three races, playing against up to 7 AI or player-controlled opponents. The battlefield consists of a web of planets across the entire galaxy. Players are tasked with establishing control over and harvesting resources from multiple systems. In turn, diplomacy, technology development, and anomalies play with the regular flow software download sites of the real-time strategy conquest. Some developers are content to create a real-time strategy game where you fight an enemy in skirmishes to your hearts content and call it a day.
Hop online for a tense 1v1 or massive battles with up to 32 players. Those who want a deeper game experience besides just shooting enemies, those who enjoy multi-dimensional strategy, and don’t mind the pressure of real time will enjoy this genre. The real time component adds more excitement and action to the genre than turn based games. Multiplayer competition is a huge draw for those who get tired of playing the same computer AI and enjoy competing against others. Company of Heroes 2 is a tactical-heavy World War II real-time strategy PC game that focuses on unit-based tactics in battles in the Eastern Front theater. Despite the small group of armies you’ll be commanding, the game lets you focus deeper on controlled management that’s methodical and gives a personalized experience of gameplay. Age of Kings sets players in the Middle Ages with the availability of thirteen different civilizations and five historical campaigns to play through.
They may contain versatile tactics and build strategies, but it really starts and ends on a singular battlefield. Ironclad Games went out of their way to not only say that wasn’t enough. They pushed the boundary of the battlefield beyond galaxies with Sins of a Solar Empire.
Empire Earth is an ambitious game even by today’s standards which sought to combine the multi-era spanning nature of Civilization with RTS gameplay. Usually, when dealing with strategy games, it’s either fantasy or sci-fi. While it’s not the deepest example of strategic gameplay, it complements the cinematic spaceship battles that lie at the game’s core. Many games would be bogged down over trying to mix and mesh so many ideas into a single product and there are a ton of games that have failed trying to do it. Rise of Nations not only succeeds in cohesively putting these ideas together, but making them work exceptionally well. If you’re looking for a game that will let you play with some of the best concepts in turn-based and real-time strategy, then Rise of Nations is well worth your consideration.
Fight epic battles over land, air and sea on 100s of maps. Explore an abandoned galaxy, solo or co-op, in 70 campaign missions.
It runs on a 1,000-year timeline running through the Dark Age, Feudal Age, Castle Age, and finally the Imperial Age. Players are tasked with advancing their civilization while building conquering and destroying rival nations.
Players are invited to take on one of eighteen civilizations across eight ages of history in Rise of Nations creating a massive multitude of options for situational and conditional games. Multiplayer allows players to take on a single-player quest for victory, or challenge their friends or world players in a comprehensive ranking system. To say Brian Reynolds took something away from his time at MicroProse, working on Civilization II and Sid Meier’s Alpha Centauri would be a gross understatement epitomized by the existence of this game. In 2003, Rise of Nations was a grand amalgam of many things that came before. It hosted city, population, and resource management of games like Civilization and combines it with turn-based strategy of games like Risk and real-time strategy of a Total War game. Strategy games are as varied as snowflakes and there are an enormous wealth of them out there.